Samhainophobia

Samhainophobia is the morbid fear of. The origin of the term traces back to the Celtic word Samhuin, meaning All Hallows Eve to Christians, though Samhuin predates the introduction of Christianity to the region it originated in, Ireland, by at least 4000 years. Samfuin (alternate spelling of Samhuin) comes from Old Irish word sam, meaning "summer", and fuin, meaning "end".

Halloween has many scary things associated with it, including ghosts, witches, skeletons, spiders, cats, bats, and vampires and plenty of many other scary spooky things which can all be aided to the development of the phobia. The phobia is also caused by religious beliefs surrounding Halloween. Another cause of samhainophobia is watching horror films associated with Halloween, such as  starring.

Many sufferers are unwilling to celebrate Halloween, including not wearing costume, go trick-or-treating, nor visit a haunted attraction.

For child sufferers, they would refuse to go trick-or-treating, but parents forcing them to go trick-or-treating would make them scream and panic unless they had adult supervision. Other symptoms include dizziness, barfing, nausea, increased heartrate, and rapid breathing. Halloween fear sufferers may also suffer symptoms in the form of other phobias, including phasmophobia (fear of ghosts), wiccaphobia (fear of witches and witchcraft), sanguivoriphobia (fear of vampires), chiroptophobia (fear of bats), nyctophobia (fear of darkness), arachnophobia (fear of spiders), skelephobia (fear of skeletons), and placophobia (fear of tombstones), due to the presence of scary associations of Halloween.

For children sufferers, parents must be aware of the fear and should determine the causes of samhainophobia, and then teach children to manage fear. Child should choose to avoid going trick-or-treating at night, and avoid going to stores where a lot of Halloween decorations are displayed.

Samhainophobia sufferers often have nightmares relating to it. To avoid getting nightmares, people should avoid thinking about scary thoughts before going to bed.

For mild sufferers, they should overcome their triggers themselves by gently encountering things that fear. The fear can effectively be treated by discussing with people (friends, family members, and therapists.

r even writing in a journal) about fear. For severe sufferers, professional therapists or even a religious leader may be required.

"He's a Protector with a penchant for parties. Surge attacks foes with energy drink blasts that split in 2 on contact. His Super upgrades his stats in 3 stages and comes complete with totally awesome body mods!"

Surge is a Chromatic Brawler who could be unlocked as a Brawl Pass reward at Tier 30 from Season 2: Summer of Monsters or can be unlocked from Brawl Boxes. He has low health but high burst damage as he can fire his attacks rather quickly. His main attack fires a shot of juice that splits upon hitting an enemy. His Super is a vertical jump in the air that upon landing, deals damage, knocks enemies back, and grants him various upgrades to his attacks and movement speed. His Gadget, Power Surge, teleports Surge a short distance through obstacles in the direction he is facing. His first Star Power, To the Max! allows his projectiles to split when hitting a wall. Surge's second Star Power, Serve Ice Cold, makes Surge respawn with his Stage 1 upgrade instead of reverting back to his initial state.

Attack: Juice of Justice
"Surge serves a shot of Juice that splits in two on contact with enemies."

Surge fires a shot of juice that splits in two at right angles when it hits an enemy. Each of the split shots will deal half the damage and will have half the Super charge of the initial shot. When upgraded to Stage 2 with his Super, Surge's attack range increases. His attack splits into 6 projectiles instead of at Stage 4, with 3 projectiles firing in a wide arc on each side. These split shots continue on their trail for an additional 4 tiles. His attack has a short cooldown and can be fired quickly, but reloads slowly.

Super: Party Tricks
"With each Super, Surge gets upgraded (MAX 3). Upgrades are lost when Surge is defeated."

Surge flies up into the air, knocking enemies back and dealing damage in a small radius upon landing. While in the air, Surge is completely immune to all damage besides status effects and damage applied over time. In addition, Surge becomes upgraded and his appearance is altered each time he uses his Super. Surge's upgrades reset if he is defeated, a round is over a Knockout, or if a goal is scored in Brawl Ball. Additionally, a military-like rank icon will appear beside his health bar that represents his current upgrade stage. This icon can be seen by all players in the game.

Gadget: Power Surge
"Surge overloads his circuits and teleports a short distance forward."

Surge instantly teleports up to 3 tiles in the direction he is facing. He can teleport through obstacles; however, if more than 3 tiles is required to bypass an obstacle, Surge will not teleport through the obstacle. Surge can’t be damaged while teleporting, but he retains status effects.

To the Max!
"Surge's main attack now splits when hitting walls."

Surge's main attack now also splits into 2 (or 6 if he's at Stage 4) if it hits an obstacle, such as walls and map borders.

Serve Ice Cold
"Surge keeps his STAGE 1 Super upgrade for the full match duration."

After using one Super, Surge will respawn with his Stage 1 upgrade (increased movement speed) instead of reverting back to his initial Stage if he gets defeated.

Tips

 * Surge does not function well without his first upgrade. If you don't have his Serve Ice Cold Star Power, charge up your Super as soon as you can and use it to get the speed boost he needs to make up for his rather short range. Don't be hesitant to use his Super as a defensive tool, as without his first upgrade, Surge lacks any offensive ability due to his slow speed and short range. After getting his first upgrade, Supers can either be saved if you're playing against assassins or heavyweights who could ambush you at close range, or use it immediately if you're playing against longer-ranged Brawlers who could out-range you. In Showdown, try getting his second upgrade too, as he will need it to match sharpshooters in more open maps. An effective Duo Showdown composition would be Surge and Bo as Bo can drop his Super Totem to charge up Surge's Super and allow Surge to get some of his much needed upgrades.
 * Surge can momentarily dodge any projectiles approaching him while using his Super. Use his Super at just the right moment to avoid a potentially devastating attack; for example, Surge can evade Frank's destructive Super by activating his Super right right after Frank winds up his hammer. Alternatively, his Super can be used in close-ranged combat as landing his Super on an enemy within a small radius does damage and also knocks them back. If a close-ranged Brawler is chasing Surge, the Super can be used to physically distance Surge from his enemy and to deter the enemy Brawler by dishing out some extra damage.
 * Once he reaches Stage 4, Surge's Super should not be used immediately after charging it. It will not upgrade him any further, so it is a better idea to keep it charged until he needs it. It can later be used when he needs to dodge attacks or when a Brawler gets too close.
 * In Showdown, try saving your Super even if you're not at Stage 4. Surge's Super is a vital tool for him to survive in Showdown especially if you're up against assassins and other Brawlers that can get dangerously close to you.
 * At his initial stage, Surge is an easy target for throwers. Staying out of range or simply avoiding throwers increases Surge's chance of survival until he reaches Stage 1. After upgrading himself for the first time, Surge can counter their attacks with his very fast movement speed, which quickly turns him into a threat.
 * In 3v3 Events, such as Brawl Ball, conserving a charged Super until after respawn can provide a vital speed boost immediately after Surge is able to rejoin in the action. Speed is also required in this mode to score goals; Surge's Serve Ice Cold Star Power gives him the speed needed to dodge attacks, get close to enemies, and score.
 * His Power Surge Gadget can be used for a quick escape or dodge by teleporting behind a wall/through the attack and staying behind it for cover. It's also extremely effective for offensive maneuvers. When facing low-health Brawlers or a thrower that’s hiding behind a wall or obstacle, he can use his Gadget to teleport through it and finish them off. The speed of his teleportation often surprises enemies, giving Surge an extra advantage over his enemy. A great way to use his Gadget effectively in Showdown is to teleport onto enemy Brawlers that Surge can reliably burst down. Use the Gadget to get in range of a Brawler that Surge can defeat with three shots. All three shots are enough to charge Surge's next Super. His Gadget can also be used in combination with his Super by first teleporting onto an enemy, then immediately activating his Super. The enemy will most likely fire while Surge is using his Super and waste their ammo while Surge dishes out extra damage, knocks the enemy back, and moderately charges his next Super. This combination is useful to defeat Brawlers who may be able to defeat Surge before Surge can when he doesn't have his Super because of their high health or high burst damage such as Bull.
 * Surge's To the Max! Star Power is particularly effective in Showdown. On certain Showdown maps such as Rockwall Brawl and Cavern Churn, there are long lanes and cramped walls that Surge can utilize to split his shots. To the Max! is extremely powerful if Surge is fully upgraded, as his shots split into 6 instead of 2, making him an immediate threat combined with his high burst damage and Power Surge Gadget. It’s mainly used to hit enemies at walls, and can deal extraordinary damage if all shots, main and split, hit.
 * His Serve Ice Cold Star Power is completely useless in Solo Showdown and dubious in Duo Showdown, because it is only activated once Surge is defeated. To the Max! gives better value overall because the split shots from hitting a wall can help aid Surge gain his Super quickly without having to use his Gadgets to gain his pivotal upgrades.
 * When fighting another Brawler as Surge, it's extremely important to consider what options they have to counter you. Surge is best played when he can achieve easy kills with 3 ammo, but Surge has relatively low health. Playing Surge opportunistically and making calculated decisions especially with his Power Surge Gadget results in Surge being very fearsome to fight against. Get close enough to enemies and only then attack, as Surge reloads painfully slow and has low health, so wasting ammo should be avoided.

History

 * 6/7/20:
 * Surge and his Mecha Paladin skin were added to the game.
 * 8/7/20:
 * Fixed a bug allowing Surge to activate his Super without spending the Super charge.
 * 3/8/20:
 * Surge's Serve Ice Cold Star Power was added.
 * 18/8/20:
 * Surge's health was decreased to 2800 (from 3100).
 * His main attack projectile split range was decreased by 25%.
 * 10/9/20:
 * Surge's Star Power To the Max! no longer splits when reaching max distance.
 * 16/9/20:
 * Fixed a bug that caused Surge's face to revert to his pre-release texture.
 * 7/4/21:
 * Surge's main attack damage was increased to 1180 (from 1120).
 * 10/6/21:
 * The DIY Surge skin was added.

Skins
Default

DIY (49 Gems)

Mecha Paladin (Brawl Pass exclusive)